@tool extends Weapon class_name LGBTWeapon func update(to: int, origin: Dictionary, _entity: EntityBase): origin["angle"] /= 1 + 0.025 * to * soulLevel origin["count"] = soulLevel + 1 origin["atk"] += 2 * to * soulLevel origin["power"] += 0.005 * to * soulLevel origin["trace"] += 0.05 * to * soulLevel return origin func attack(entity: EntityBase): var summon = entity.summon(ComponentManager.getSummon("LGBTFlag")) if !summon: return true summon.atk = readStore("atk") summon.maxTraceTime = readStore("trace") * 1000 summon.tracePower = clamp(readStore("power"), 0, 1) summon.count = readStore("count") summon.angle = readStore("angle") return true