@tool extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): origin["atk"] += 50 * to * soulLevel origin["radius"] += 15 * to * soulLevel return origin func attack(entity: EntityBase): var weaponPos = entity.findWeaponAnchor("normal") for j in BulletBase.generate(ComponentManager.getBullet("NuclearBomb"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())): var bullet: NuclearBomb = j bullet.baseDamage = readStore("atk") bullet.radius = readStore("radius") return true