extends Control class_name GameControl @onready var returnBtn: Button = $%returnBtn @onready var exitBtn: Button = $%exitBtn func _ready(): returnBtn.pressed.connect( func(): disable() GameBusManager.restart(get_tree()) ) exitBtn.pressed.connect( func(): disable() get_tree().quit() ) enable() func enable(): returnBtn.disabled = false exitBtn.disabled = false func disable(): returnBtn.disabled = true exitBtn.disabled = true