extends EntityBase class_name Hen func _ready(): fields[FieldStore.Entity.MAX_HEALTH] = 75 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25 fields[FieldStore.Entity.OFFSET_SHOOT] = 10 super._ready() func ai(): cooldownUnit = randi_range(1500, 4000) move(currentFocusedBoss.position - position) tryAttack(0) func attack(type): if type == 0: var weaponPos = findWeaponAnchor("normal") for i in randi_range(1, 4): BulletBase.generate(preload("res://components/Bullets/Star.tscn"), self, weaponPos, (currentFocusedBoss.position - position).angle()) return true