extends BulletBase class_name BigLaser # 这个子弹是玩家的超级武器,耗能高,dps也高 func register(): speed = 0 damage = 35 penerate = 1 func spawn(): CameraManager.shake(5000, 150) # 激光会运行5秒(5000毫秒),期间震屏超高强度 CameraManager.playAnimation("bigLaser") damage *= launcher.fields[FieldStore.Entity.ATTACK_SPEED] func ai(): rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.1) position = launcher.texture.global_position func applyDot(): hitbox.disabled = true await TickTool.millseconds(100 / launcher.fields[FieldStore.Entity.ATTACK_SPEED]) hitbox.disabled = false await TickTool.millseconds(100 / launcher.fields[FieldStore.Entity.ATTACK_SPEED]) return true