extends BulletBase class_name BigLaser func spawn(): CameraManager.shake(5000) CameraManager.playAnimation("bigLaser") func ai(): rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.1) position = launcher.texture.global_position func applyDot(): hitbox.disabled = true await TickTool.millseconds(50) hitbox.disabled = false await TickTool.millseconds(50) return true