extends EntityBase class_name KukeMC func register(): fields[FieldStore.Entity.MAX_HEALTH] = 3500 fields[FieldStore.Entity.OFFSET_SHOOT] = 25 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5 attackCooldownMap[0] = 8000 attackCooldownMap[1] = 5000 func ai(): PresetEntityAI.follow(self, currentFocusedBoss, 500) for bullet in get_tree().get_nodes_in_group("bullets"): if ( bullet is LGBTBullet and bullet.position.distance_to(self.position) < 200 # 酷可mc会去摧毁200半径以内的七彩飞星 ): bullet.tryDestroy() for i in len(attackCooldownMap.keys()): tryAttack(i) func attack(type): if type == 0: for i in randi_range(8, 16): BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position)) await TickTool.millseconds(randi_range(10, 50)) elif type == 1: for i in randi_range(1, 2): var child = EntityBase.generate(preload("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500)) child.currentFocusedBoss = currentFocusedBoss child.masterMine = self