[gd_scene format=3 uid="uid://bvri0nv1jrigf"] [ext_resource type="PackedScene" uid="uid://8gjjfju6p3fh" path="res://components/Bullets/LaserSummoner.tscn" id="1_eb54j"] [ext_resource type="Script" uid="uid://nygobyigq5sp" path="res://scripts/Contents/Bullets/ChickLaser.gd" id="2_7g0f0"] [ext_resource type="Shader" uid="uid://d3aopn2f23pmi" path="res://shaders/BigLaser.gdshader" id="3_4y0mm"] [ext_resource type="Texture2D" uid="uid://cv8yl3ncek4ap" path="res://resources/bullets/laser-circle/blue-circle.svg" id="4_cws6l"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_x6ivr"] shader = ExtResource("3_4y0mm") shader_parameter/laser_color = Color(0, 0.507813, 1, 1) shader_parameter/width = 1.0 shader_parameter/softness = 0.5 shader_parameter/wave_speed = 1.0 shader_parameter/wave_frequency = 1.0 shader_parameter/wave_amplitude = 0.5 shader_parameter/wave_width = 0.5 shader_parameter/edge_nonalpha = 0.6 shader_parameter/alpha = 1.0 [sub_resource type="Curve" id="Curve_4f20s"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_ftxbx"] curve = SubResource("Curve_4f20s") [sub_resource type="Curve" id="Curve_ffsha"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_5b6jo"] curve = SubResource("Curve_ffsha") [sub_resource type="Gradient" id="Gradient_rbqh5"] offsets = PackedFloat32Array(0, 0.553435) colors = PackedColorArray(1, 1, 1, 1, 0, 0.695313, 1, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_y1x3v"] gradient = SubResource("Gradient_rbqh5") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vb8yw"] particle_flag_disable_z = true emission_shape = 3 emission_box_extents = Vector3(0, 250, 1) angle_min = 1.07288e-05 angle_max = 360.0 angle_curve = SubResource("CurveTexture_5b6jo") spread = 15.0 initial_velocity_min = -500.0 initial_velocity_max = 500.0 gravity = Vector3(0, 0, 0) scale_min = 3.0 scale_max = 15.0 color_ramp = SubResource("GradientTexture1D_y1x3v") alpha_curve = SubResource("CurveTexture_ftxbx") [sub_resource type="Animation" id="Animation_1rif1"] length = 0.001 tracks/0/type = "bezier" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("rect:position:y") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/1/type = "bezier" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("rect:scale:x") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/2/type = "bezier" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("circle:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/3/type = "bezier" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("circle:scale:x") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/4/type = "bezier" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("circle:scale:y") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/5/type = "bezier" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("circle:modulate:a") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } [sub_resource type="Animation" id="Animation_ep0ow"] resource_name = "spawn" length = 5.0 step = 0.05 tracks/0/type = "bezier" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("rect:position:y") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "handle_modes": PackedInt32Array(0, 0, 0, 0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 25, -0.25, 0, 0.25, 0, 25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 0.5, 4.5, 5) } tracks/1/type = "bezier" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("rect:scale:x") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "handle_modes": PackedInt32Array(0, 0, 0, 0), "points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 0.5, 4.5, 5) } tracks/2/type = "bezier" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("circle:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "handle_modes": PackedInt32Array(0, 0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 25.1327, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 5) } tracks/3/type = "bezier" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("circle:scale:x") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "handle_modes": PackedInt32Array(0, 0, 0, 0), "points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 0.5, 4.5, 5) } tracks/4/type = "bezier" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("circle:scale:y") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "handle_modes": PackedInt32Array(0, 0, 0, 0), "points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 0.5, 4.5, 5) } tracks/5/type = "bezier" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("circle:modulate:a") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "handle_modes": PackedInt32Array(0, 0, 0, 0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 0.5, 4.5, 5) } [sub_resource type="AnimationLibrary" id="AnimationLibrary_7qqtc"] _data = { &"RESET": SubResource("Animation_1rif1"), &"spawn": SubResource("Animation_ep0ow") } [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_sg52j"] radius = 20.0 height = 500.0 [node name="ChickLaser" unique_id=1419234842 instance=ExtResource("1_eb54j")] script = ExtResource("2_7g0f0") displayName = "冷冻激光" motionType = 2 metadata/_edit_vertical_guides_ = [688.0, 189.0] [node name="rect" parent="texture" parent_id_path=PackedInt32Array(162977358) index="0"] material = SubResource("ShaderMaterial_x6ivr") offset_left = 188.0 offset_right = 238.0 offset_bottom = 500.0 [node name="particles" parent="texture/rect" index="0"] position = Vector2(25, 250) amount = 100 lifetime = 0.1 visibility_rect = Rect2(-50, -250, 100, 500) process_material = SubResource("ParticleProcessMaterial_vb8yw") [node name="launcher" parent="texture/rect" index="1"] position = Vector2(25, -13.9999) scale = Vector2(0.525, 0.525) color = Color(0, 0.701961, 1, 1) [node name="animator" parent="texture" parent_id_path=PackedInt32Array(162977358) index="1" unique_id=1114087117] libraries/ = SubResource("AnimationLibrary_7qqtc") [node name="circle" parent="texture" parent_id_path=PackedInt32Array(162977358) index="2"] texture = ExtResource("4_cws6l") [node name="hitbox" parent="." index="1" unique_id=175349408] visible = true position = Vector2(438, 0) shape = SubResource("CapsuleShape2D_sg52j")