[gd_scene load_steps=4 format=3 uid="uid://blwoev5sencdh"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_0udcw"] [ext_resource type="Script" uid="uid://cbg3xkg1giv35" path="res://scripts/Contents/Weapons/Gobo.gd" id="2_7yxbe"] [ext_resource type="Texture2D" uid="uid://xen2edbhf052" path="res://resources/characters/gobo/gobo-a.svg" id="2_tw58e"] [node name="Gobo" instance=ExtResource("1_0udcw")] script = ExtResource("2_7yxbe") avatarTexture = ExtResource("2_tw58e") displayName = "Gobo" quality = 4 typeTopic = 4 store = { "atk": 50, "health": 200, "percent": 0.1 } storeType = { "atk": 1, "health": 1, "percent": 2 } descriptionTemplate = "召唤[b]Gobo[/b],Gobo会自主行动,每受到$atk点伤害后会发射一枚[b]疗愈导弹[/b]。 [b]疗愈导弹[/b]命中障碍物或友军时对其产生Gobo剩余生命值×$percent点的治疗。 Gobo初始拥有$health点生命值。" cooldown = 1000.0 [node name="avatar" parent="container/info" index="0"] texture = ExtResource("2_tw58e") [node name="name" parent="container/info" index="2"] displayName = "Gobo" quality = 4 typeTopic = 4 [node name="description" parent="container" index="2"] text = "[center]召唤[b]Gobo[/b],Gobo会自主行动,每受到[color=cyan]50[/color]点伤害后会发射一枚[b]疗愈导弹[/b]。 [b]疗愈导弹[/b]命中障碍物或友军时对其产生Gobo剩余生命值×[color=cyan]10.0%[/color]点的治疗。 Gobo初始拥有[color=cyan]200[/color]点生命值。[/center]"