extends BulletBase class_name WoodBullet var speedV2: Vector2 = Vector2.ZERO func spawn(): speedV2 = Vector2.from_angle(rotation) * 10 func ai(): if is_instance_valid(launcher.currentFocusedBoss): speedV2 += (launcher.currentFocusedBoss.position - launcher.position).normalized() * 1 speed = speedV2.length() / 2.0 rotation = speedV2.angle() PresetBulletAI.forward(self , rotation)