extends EntityBase class_name Chick @onready var firepot = $"%firepot" var angle = 0 func _ready(): fields[FieldStore.Entity.MAX_HEALTH] = 1000 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.1 super._ready() func ai(): move(currentFocusedBoss.position - position) if currentFocusedBoss.position.distance_to(position) < 300: tryAttack(1) else: if tryAttack(0): angle += 20 func attack(type): if type == 0: var weaponPos = findWeaponAnchor("normal") BulletBase.generate(preload("res://components/Bullets/Diamond.tscn"), self, weaponPos, deg_to_rad(angle)) elif type == 1: var weaponPos = findWeaponAnchor("normal") var target = weaponPos.angle_to_point(currentFocusedBoss.position) firepot.global_rotation = target firepot.shot() BulletBase.generate(preload("res://components/Bullets/FireScan.tscn"), self, weaponPos, target)