extends CanvasLayer class_name UIState @onready var baseball = $"%baseball" @onready var basketball = $"%basketball" static var player: EntityBase = null static var bossbar: EntityStateBar func _ready(): bossbar = $"%bossbar" func _process(_delta): bossbar.visible = !!bossbar.entity func _physics_process(_delta): if is_instance_valid(player): baseball.count = player.inventory[ItemStore.ItemType.BASEBALL] basketball.count = player.inventory[ItemStore.ItemType.BASKETBALL]