extends Node2D class_name DamageLabel @export var damage: float = 0 @export var crit: bool = false func _ready(): $"%label".text = str(round(damage)) + ("!!!" if crit else "") $"%animator".play("show") await $"%animator".animation_finished static func create(spawnDamage: float, spawnCrit: bool, spawnPosition: Vector2, addToWorld: bool = true) -> DamageLabel: var instance = preload("res://components/UI/DamageLabel.tscn").instantiate() instance.damage = spawnDamage instance.crit = spawnCrit instance.position = spawnPosition if addToWorld: WorldTool.rootNode.add_child(instance) return instance