extends EntityBase class_name Chick var angle = 0 func _ready(): fields[FieldStore.Entity.MAX_HEALTH] = 1000 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.1 super._ready() func ai(): move(currentFocusedBoss.position - position) if tryAttack(0): angle += 20 func attack(type): if type == 0: var weaponPos = findWeaponAnchor("normal") BulletBase.generate(preload("res://components/Bullets/Diamond.tscn"), self, weaponPos, deg_to_rad(angle))