class_name OutGameStorage static var maxInitialFeedCount: int = 3 static var maxInitialWeaponCount: int = 3 static var inventory = { ItemStore.ItemType.CRYSTAL: 0, ItemStore.ItemType.DIAMOND: 0 } static var upgradableFieldsCost = { ItemStore.ItemType.CRYSTAL: 50, ItemStore.ItemType.DIAMOND: 1, } static var upgradableFieldsAdvance = { FieldStore.Entity.MAX_HEALTH: 10, FieldStore.Entity.DAMAGE_MULTIPILER: 0.1, FieldStore.Entity.ATTACK_SPEED: 0.05, FieldStore.Entity.PRICE_REDUCTION: 0.02, } static var upgradableFieldsValue = { FieldStore.Entity.MAX_HEALTH: 0, FieldStore.Entity.DAMAGE_MULTIPILER: 0, FieldStore.Entity.ATTACK_SPEED: 0, FieldStore.Entity.PRICE_REDUCTION: 0, } static var upgradableFieldsLevel = { FieldStore.Entity.MAX_HEALTH: 0, FieldStore.Entity.DAMAGE_MULTIPILER: 0, FieldStore.Entity.ATTACK_SPEED: 0, FieldStore.Entity.PRICE_REDUCTION: 0, }