[gd_scene load_steps=11 format=3 uid="uid://bm7ymrri6pykb"] [ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"] [ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"] [ext_resource type="Texture2D" uid="uid://fn8qx72clh38" path="res://resources/characters/cock/rooster-a.svg" id="2_q0j6j"] [ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"] [ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"] [ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"] [ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"] [ext_resource type="AudioStream" uid="uid://des7x0l4f3ijc" path="res://resources/sounds/effect/Low Boing.mp3" id="6_nmmw2"] [sub_resource type="SpriteFrames" id="SpriteFrames_4v2ol"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("2_q0j6j") }], "loop": true, "name": &"idle", "speed": 1.0 }, { "frames": [{ "duration": 1.0, "texture": ExtResource("2_q0j6j") }, { "duration": 1.0, "texture": ExtResource("3_b0fgx") }], "loop": true, "name": &"walk", "speed": 3.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_h1v0q"] radius = 41.0122 [node name="Rooster" instance=ExtResource("1_e5pl8")] script = ExtResource("2_oqdqd") cooldownUnit = 200.0 inventory = { 0: 100, 1: 100 } [node name="sprint" parent="sounds" index="0"] stream = ExtResource("4_66s6c") [node name="miss" parent="sounds" index="1"] stream = ExtResource("5_xnbhq") [node name="hurt" parent="sounds" index="2"] stream = ExtResource("6_nmmw2") [node name="attack0" parent="sounds" index="3"] stream = ExtResource("3_4syso") [node name="texture" parent="." index="1"] position = Vector2(0, -70) sprite_frames = SubResource("SpriteFrames_4v2ol") animation = &"walk" [node name="hitbox" parent="texture/hurtbox" index="0"] position = Vector2(0, 30) shape = SubResource("CircleShape2D_h1v0q") [node name="normal" type="Node2D" parent="texture/weapons" index="0"] position = Vector2(54, -45) [node name="statebar" parent="." index="2" node_paths=PackedStringArray("entity")] position = Vector2(0, -151) entity = NodePath("..") [node name="movebox" parent="." index="3"] disabled = true