[gd_scene load_steps=4 format=3 uid="uid://bb1uh8k7gkhr7"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_tmgup"] [ext_resource type="Script" uid="uid://bqalhq6akgpoc" path="res://scripts/Contents/Weapons/VectorStarWeapon.gd" id="2_1dfg4"] [ext_resource type="Texture2D" uid="uid://d2pndtow16635" path="res://resources/bullets/lgbt-bullet/造型2.svg" id="3_wfty8"] [node name="VectorStar" instance=ExtResource("1_tmgup")] script = ExtResource("2_1dfg4") avatarTexture = ExtResource("3_wfty8") displayName = "矢量核心" quality = 2 costBeachball = 400 store = { "atk": 10, "forwardtime": 1.0, "maxcount": 10, "mincount": 5 } storeType = { "atk": 1, "forwardtime": 0.0, "maxcount": 1.0, "mincount": 1.0 } descriptionTemplate = "发射$mincount~$maxcount个[b]无主的飞星[/b],在$forwardtime秒后向目标冲刺并造成$atk点伤害。" needEnergy = 5.0 cooldown = 750.0 debugRebuild = true [node name="avatar" parent="container/info" index="0"] texture = ExtResource("3_wfty8") [node name="energy" parent="container/info/infos/energyInfo" index="1"] text = "5.0" [node name="beachball" parent="container/info/infos" index="1"] count = 400 [node name="name" parent="container/info" index="2"] displayName = "矢量核心" quality = 2 [node name="description" parent="container" index="2"] text = "[center]发射[color=cyan]5[/color]~[color=cyan]10[/color]个[b]无主的飞星[/b],在[color=cyan]1.00[/color]秒后向目标冲刺并造成[color=cyan]10[/color]点伤害。[/center]"