@tool extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): origin["health"] += 5 * to * soulLevel origin["percent"] += 0.02 * to * soulLevel origin["count"] *= to * soulLevel return origin func attack(entity: EntityBase): var gobo = entity.summon(ComponentManager.getSummon("Gobo")) if gobo is GoboSummon: gobo.targetDamage = readStore("atk") gobo.percent = readStore("percent") gobo.count = readStore("count") gobo.initHealth(readStore("health")) return true