@tool extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): origin["atk"] += 1 * to * soulLevel return origin func attack(entity: EntityBase): var wall = ObstacleBase.generate( ComponentManager.getObstacle("GrassWall"), get_global_mouse_position(), entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()), entity ) wall.initHealth(readStore("atk")) return true