@tool extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): origin["atk"] += 0.5 * to * soulLevel origin["rate"] = 0.1 * soulLevel origin["count"] += 1 * to * soulLevel return origin func attack(entity: EntityBase): var weaponPos = entity.findWeaponAnchor("normal") for j in BulletBase.generate(ComponentManager.getBullet("MushroomPickaxe"), entity, entity.texture.global_position, weaponPos.angle_to_point(get_global_mouse_position())): var bullet: MushroomPickaxe = j bullet.baseDamage = readStore("atk") bullet.rate = readStore("rate") bullet.count = readStore("count") return true