extends AcidBulletBase class_name AcidS func succeedToHit(_dmg: float, _entity: EntityBase): for i in randi_range(0, int(arg1)): for bullet in BulletBase.generate(ComponentManager.getBullet("AcidS"), launcher, position, rotation + deg_to_rad(180 + 90 * randf_range(-1, 1)), true, true): if bullet is AcidS: bullet.baseDamage = baseDamage