[gd_scene load_steps=11 format=3 uid="uid://m4y40dm14s2k"] [ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_06nhw"] [ext_resource type="Script" uid="uid://bpu0sko7fthdk" path="res://scripts/Contents/Summons/HJM.gd" id="2_7ry3q"] [ext_resource type="Texture2D" uid="uid://bwnoybp5p3ely" path="res://resources/characters/hjm/1.png" id="2_p863a"] [ext_resource type="Texture2D" uid="uid://hxj6l6rylwca" path="res://resources/characters/hjm/2.png" id="3_1fxvo"] [ext_resource type="Texture2D" uid="uid://cmhrdbgs2h38h" path="res://resources/characters/hjm/3.png" id="4_7ry3q"] [ext_resource type="Texture2D" uid="uid://b5ei8p0juqu7i" path="res://resources/characters/hjm/4.png" id="5_rvrmg"] [ext_resource type="Texture2D" uid="uid://b43kpwcg47j0d" path="res://resources/characters/hjm/5.png" id="6_xbgpj"] [ext_resource type="Texture2D" uid="uid://dp8nb7h3af5ku" path="res://resources/characters/hjm/6.png" id="7_qgik4"] [sub_resource type="SpriteFrames" id="SpriteFrames_p863a"] [sub_resource type="SpriteFrames" id="SpriteFrames_hapby"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("2_p863a") }], "loop": true, "name": &"idle", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": ExtResource("2_p863a") }, { "duration": 1.0, "texture": ExtResource("3_1fxvo") }, { "duration": 1.0, "texture": ExtResource("4_7ry3q") }, { "duration": 1.0, "texture": ExtResource("5_rvrmg") }, { "duration": 1.0, "texture": ExtResource("6_xbgpj") }, { "duration": 1.0, "texture": ExtResource("7_qgik4") }], "loop": true, "name": &"walk", "speed": 15.0 }] [node name="HJM" instance=ExtResource("1_06nhw")] script = ExtResource("2_7ry3q") attraction = 0.0 useStatic = true [node name="texture" parent="." index="2"] sprite_frames = SubResource("SpriteFrames_p863a") animation = &"default" [node name="staticAnimation" parent="texture" index="1"] position = Vector2(0, 13) scale = Vector2(0.4446156, 0.33835638) sprite_frames = SubResource("SpriteFrames_hapby") animation = &"walk" frame_progress = 0.20121677 [node name="hitbox" parent="texture/hurtbox" index="0"] position = Vector2(-4, 13) [node name="normal" type="Node2D" parent="texture/weapons" index="0"]