[gd_scene load_steps=4 format=3 uid="uid://dgka15811lrrj"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_fhedw"] [ext_resource type="Script" uid="uid://1u8t36atj041" path="res://scripts/Contents/Weapons/Bow.gd" id="2_bou5i"] [ext_resource type="Texture2D" uid="uid://7us1po711e3o" path="res://resources/weapons/鸡毛弓.png" id="2_ex3jl"] [node name="Bow" instance=ExtResource("1_fhedw")] script = ExtResource("2_bou5i") avatarTexture = ExtResource("2_ex3jl") displayName = "鸡毛弓" quality = 2 costBeachball = 50 store = { "atk": 2, "count": 1, "self": 1.0 } storeType = { "atk": 2, "count": 1, "self": 1 } descriptionTemplate = "消耗$self点生命值,发射$count支[b]鸡毛箭[/b],每支造成当前飞行速度的$atk伤害。" needEnergy = 40.0 cooldown = 500.0 debugRebuild = true [node name="avatar" parent="container/info" index="0"] texture = ExtResource("2_ex3jl") [node name="energy" parent="container/info/infos/energyInfo" index="1"] text = "40.0" [node name="beachball" parent="container/info/infos" index="1"] count = 50 [node name="soul" parent="container/info/infos" index="2"] count = 1 [node name="name" parent="container/info" index="2"] displayName = "鸡毛弓" quality = 2 [node name="description" parent="container" index="2"] text = "[center]消耗[color=cyan]1[/color]点生命值,发射[color=cyan]1[/color]支[b]鸡毛箭[/b],每支造成当前飞行速度的[color=cyan]200%[/color]伤害。[/center]"