extends BulletBase class_name ChickSprint var atk: float = 1 func register(): speed = 0 penerate = 1 func ai(): baseDamage = launcher.velocity.length() / 500.0 * atk PresetBulletAI.lockLauncher(self, launcher, true) if !launcher.sprinting: tryDestroy() func destroy(beacuseMap: bool): if beacuseMap: launcher.bulletHit(self, MathTool.rate(0.5))