extends BulletBase class_name MushroomPickaxe var count: int = 2 var rate: float = 0.1 func succeedToHit(_dmg, entity): if MathTool.rate(rate): for i in randi_range(1, count): ItemDropped.generate( MathTool.randc_from([ItemStore.ItemType.BASEBALL, ItemStore.ItemType.BASKETBALL, ItemStore.ItemType.BEACHBALL]), randi_range(1, count), entity.position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset) )