extends BulletBase class_name Diamond const traceTime = 1500 func register(): damage = 2 func ai(): canDamageSelf = !(timeLived() >= traceTime) PresetBulletAI.forward(self, rotation) if timeLived() < traceTime: PresetBulletAI.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.05)