extends BulletBase class_name HXDBullet var bouncedTime: int = 0 var maxBouncedTime: int = 0 func spawn(): texture.play(str(randi_range(0, 2))) func ai(): PresetBulletAI.forward(self, rotation) func succeedToHit(_dmg: float, entity: EntityBase): if bouncedTime < maxBouncedTime: var newEntity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer(), [entity]) if is_instance_valid(newEntity): look_at(newEntity.position) bouncedTime += 1 EffectController.create(ComponentManager.getEffect("HXDBoom"), position).shot() func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float): if newBullet is HXDBullet: newBullet.bouncedTime = 0 return newBullet func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float): if newBullet is HXDBullet: newBullet.bouncedTime = 0 return newBullet