@tool extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): origin["rotate"] += 0.015 * to * soulLevel return origin func attack(entity: EntityBase): for j in BulletBase.generate( ComponentManager.getBullet("Volcano"), entity, entity.findWeaponAnchor("normal"), entity.position.angle_to_point(entity.get_global_mouse_position()), false, false, true, true ): var bullet: Volcano = j bullet.damage = readStore("atk") bullet.rotates = readStore("rotate")