[gd_scene load_steps=7 format=3 uid="uid://bnf0o8rmin5v4"] [ext_resource type="Shader" path="res://shaders/CooldownProgress.gdshader" id="1_vncc3"] [ext_resource type="Texture2D" uid="uid://16yhngg3jpun" path="res://resources/weapons/purple-crystal.svg" id="2_gmp7s"] [ext_resource type="Shader" path="res://shaders/Outline.gdshader" id="3_8bxlh"] [ext_resource type="Texture2D" uid="uid://dkmxuxkwtgbjg" path="res://resources/characters/kernel/7C0F216A29125CA213705918760B1AAA.png" id="3_hridd"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_jyenr"] shader = ExtResource("1_vncc3") shader_parameter/progress = 0.5 shader_parameter/backAlpha = 0.25 shader_parameter/edgeHeight = 0.05 shader_parameter/trailHeight = 0.3 shader_parameter/trailAlpha = 0.5 [sub_resource type="ShaderMaterial" id="ShaderMaterial_tnwho"] shader = ExtResource("3_8bxlh") shader_parameter/width = 10.0 shader_parameter/outline_color = Color(0.78125, 0, 1, 1) [node name="Node2D" type="Node2D"] [node name="Sprite2D" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_jyenr") position = Vector2(-471, 117) texture = ExtResource("2_gmp7s") [node name="7c0f216a29125ca213705918760b1aaa" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_tnwho") position = Vector2(503, 133) texture = ExtResource("3_hridd")