@tool extends Weapon class_name Arrow7Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): origin["atk"] += 5 * to origin["count"] += 1 * to return origin func attack(entity: EntityBase): var weaponPos = entity.findWeaponAnchor("normal") for i in range(readStore("count")): for bullet in BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/ArrowSeven.tscn"), entity, weaponPos, deg_to_rad(randf_range(0, 360))): bullet.damage = readStore("atk") bullet.tracer = EntityTool.findClosetEntity(entity.position, get_tree(), false, true) return true