[gd_scene format=3 uid="uid://bm5sw6mr71acq"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_h4ls7"] [ext_resource type="Script" uid="uid://0xfj35jvi7ym" path="res://scripts/Contents/Weapons/HXD.gd" id="2_7tnwq"] [ext_resource type="Texture2D" uid="uid://cvvtr2mmwo18r" path="res://resources/weapons/HXD.png" id="2_d5bd0"] [node name="HXD" unique_id=1383383596 instance=ExtResource("1_h4ls7")] script = ExtResource("2_7tnwq") avatarTexture = ExtResource("2_d5bd0") displayName = "咸亨记账簿" quality = 3 typeTopic = 3 costBeachball = 4000 store = { "atk": 4, "count": 4.0 } storeType = { "atk": 1, "count": 1 } descriptionTemplate = "发射$count颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹$atk次,每次反弹对敌人造成$atk点伤害,有[color=yellow]1/4[/color]的概率反弹次数[color=yellow]+1[/color]。散射[color=red]+4°[/color],反弹时伤害[color=red]-4%[/color],命中同类敌人时额外造成一次[color=yellow]必定暴击[/color]的伤害,命中Boss时,伤害倍率[b]永久[/b][color=orange]+1%[/color]。" sources = Array[String](["Zenless Zone Zero", "孔乙己"]) tease = "不多了,我剩得不多了!" cooldown = 1000.0 debugRebuild = true [node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889] texture = ExtResource("2_d5bd0") [node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983] count = 4000 [node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972] displayName = "咸亨记账簿" quality = 3 typeTopic = 3 [node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794] text = "Zenless Zone Zero × 孔乙己" [node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682] text = "[center]发射[color=cyan]4[/color]颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹[color=cyan]4[/color]次,每次反弹对敌人造成[color=cyan]4[/color]点伤害,有[color=yellow]1/4[/color]的概率反弹次数[color=yellow]+1[/color]。散射[color=red]+4°[/color],反弹时伤害[color=red]-4%[/color],命中同类敌人时额外造成一次[color=yellow]必定暴击[/color]的伤害,命中Boss时,伤害倍率[b]永久[/b][color=orange]+1%[/color]。[/center]" [node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044] text = "“不多了,我剩得不多了!”"