extends BulletBase class_name ChickSprint func ai(): baseDamage = launcher.velocity.length() / 500.0 PresetBulletAI.lockLauncher(self, launcher, true) if !launcher.sprinting: tryDestroy() func destroy(beacuseMap: bool): if beacuseMap: launcher.bulletHit(self, MathTool.rate(0.5))