extends BulletBase class_name HXDBullet var bouncedTime: int = 0 var maxBouncedTime: int = 0 var lastHit: EntityBase var addTimes = 0 var delta = 0.01 func spawn(): texture.play(str(randi_range(0, 2))) func ai(): PresetBulletAI.forward(self, rotation) func succeedToHit(_dmg: float, entity: EntityBase): if entity.isBoss: launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] *= 1 + delta addTimes += 1 if is_instance_valid(lastHit): if lastHit.get_class() == entity.get_class(): entity.bulletHit(self, true) lastHit = entity if bouncedTime < maxBouncedTime: var newEntity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer(), [entity]) if is_instance_valid(newEntity): look_at(newEntity.getTrackingAnchor()) if !MathTool.rate(0.25): bouncedTime += 1 var effect = EffectController.create(ComponentManager.getEffect("HXDBoom"), position) effect.particles.texture = load("res://resources/bullets/HXD/effect/%d.png" % randi_range(0, 4)) effect.shot() func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float): if newBullet is HXDBullet: newBullet.bouncedTime = 0 return newBullet func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float): if newBullet is HXDBullet: newBullet.bouncedTime = 0 return newBullet