extends EntityBase class_name CyberCatEntity func register(): fields[FieldStore.Entity.MAX_HEALTH] = 1500 fields[FieldStore.Entity.OFFSET_SHOOT] = 0 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.2 attackCooldownMap[0] = 6000 attackCooldownMap[1] = 10000 attackCooldownMap[2] = 100 attackCooldownMap[3] = 200 func ai(): PresetEntityAI.follow(self , currentFocusedBoss) for i in 3: tryAttack(i) PresetEntityAI.distanceAttack(self , currentFocusedBoss, 1000, INF, 3) func attack(type: int): if type == 0: BulletBase.generate(ComponentManager.getBullet("Bengbeng"), self , position, 0) elif type == 1: heal(percentHealth(0.05)) elif type == 2: BulletBase.generate(ComponentManager.getBullet("SCBlock"), self , position, 0) elif type == 3: for bullet in BulletBase.generate(ComponentManager.getBullet("BlockWall"), self , currentFocusedBoss.hurtbox.global_position, 0): if bullet is BlockWallBullet: bullet.look_at(position) bullet.position -= Vector2.from_angle(bullet.rotation) * 100