@tool extends Weapon func update(to, origin, _entity): origin["atk"] += 1.5 * to * soulLevel origin["count"] = 1 * soulLevel origin["childatk"] = 1.25 * origin["atk"] origin["reduce"] /= 1 + 0.05 * to * soulLevel return origin func attack(entity: EntityBase): var weaponPos = entity.findWeaponAnchor("normal") for i in BulletBase.generate(ComponentManager.getBullet("Meowmere"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())): if i is BulletBase: i.baseDamage = readStore("atk") for i in readStore("count"): for j in BulletBase.generate(ComponentManager.getBullet("RainbowCat"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())): if j is BulletBase: j.baseDamage = readStore("childatk") j.penerateDamageReduction = readStore("reduce") return true