class_name FieldStore enum Entity { MAX_HEALTH, DAMAGE_MULTIPILER, MOVEMENT_SPEED, ATTACK_SPEED, CRIT_RATE, CRIT_DAMAGE, PENERATE } static var entityMap = { Entity.MAX_HEALTH: "最大生命值", Entity.DAMAGE_MULTIPILER: "伤害倍率", Entity.MOVEMENT_SPEED: "移动速度", Entity.ATTACK_SPEED: "攻击速度", Entity.CRIT_RATE: "暴击率", Entity.CRIT_DAMAGE: "暴击伤害", Entity.PENERATE: "穿透" } enum Bullet { SPEED, DAMAGE, PENERATE } static var bulletMap = { Bullet.SPEED: "速度", Bullet.DAMAGE: "伤害", Bullet.PENERATE: "穿透" }