@tool extends Weapon class_name LGBTWeapon func update(to: int, origin: Dictionary, _entity: EntityBase): origin["atk"] += 5 * to origin["count"] += 1 origin["power"] += 0.05 origin["trace"] += 0.25 origin["angle"] /= 1.1 return origin func attack(entity: EntityBase): var weaponPos = entity.findWeaponAnchor("normal") var facingAngle = (get_global_mouse_position() - weaponPos).angle() var startAngle = facingAngle - deg_to_rad(readStore("angle") * (readStore("count") / 2)) for i in range(int(readStore("count"))): BulletBase.generate(preload("res://components/Bullets/LGBTBullet.tscn"), entity, weaponPos, startAngle + deg_to_rad(readStore("angle") * i)) return true