extends BulletBase class_name HXDBullet var bouncedTime: int = 0 var maxBouncedTime: int = 0 func spawn(): texture.play(str(randi_range(0, 2))) func ai(): PresetBulletAI.forward(self, rotation) func succeedToHit(_dmg: float, entity: EntityBase): if bouncedTime < maxBouncedTime: var newEntity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer(), [entity]) if is_instance_valid(newEntity): look_at(newEntity.getTrackingAnchor()) bouncedTime += 1 var effect = EffectController.create(ComponentManager.getEffect("HXDBoom"), position) var textureId = randi_range(0, 4) if textureId == 1: bouncedTime -= 1 effect.particles.texture = load("res://resources/bullets/HXD/effect/%d.png" % textureId) effect.shot() func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float): if newBullet is HXDBullet: newBullet.bouncedTime = 0 return newBullet func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float): if newBullet is HXDBullet: newBullet.bouncedTime = 0 return newBullet