extends EntityBase class_name SummonBase @export var attraction: float = 0.0 var myMaster: EntityBase = null func _ready(): for entity in get_tree().get_nodes_in_group("mobs"): var ent = entity as EntityBase if MathTool.rate(attraction): ent.currentFocusedBoss = self if is_instance_valid(myMaster): myMaster.died.connect(tryDie)