[gd_scene load_steps=6 format=3 uid="uid://bh6u8paviqwpi"] [ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_mkxf8"] [ext_resource type="Texture2D" uid="uid://cy4u4bvvv4r2n" path="res://resources/effects/flood.png" id="2_quyoi"] [sub_resource type="Curve" id="Curve_quyoi"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_iyojt"] curve = SubResource("Curve_quyoi") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_quyoi"] particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 50.0 direction = Vector3(0, -1, 0) initial_velocity_min = 50.0 initial_velocity_max = 200.0 gravity = Vector3(0, 200, 0) scale_min = 0.049999997 scale_max = 0.049999997 alpha_curve = SubResource("CurveTexture_iyojt") [node name="BloodFall" instance=ExtResource("1_mkxf8")] [node name="particles" parent="." index="1"] amount = 5 texture = ExtResource("2_quyoi") lifetime = 2.0 randomness = 1.0 process_material = SubResource("ParticleProcessMaterial_quyoi")