extends Node2D class_name WorldManager static var rootNode: Node2D static var tree: SceneTree static var runningTime: int = 0 func _ready(): tree = get_tree() rootNode = self print(GameRule.deadReasons) func _physics_process(delta): runningTime += delta * 1000 if EntityBase.mobCount() == 0: UIState.setPanel("MakeFeed") static func getTime(): return runningTime