@tool extends FullscreenPanelBase @onready var diffEdit: HSlider = $"%diffEdit" @onready var startBtn: Button = $"%startBtn" @onready var levelShow: Label = $"%levelShow" func _ready(): startBtn.pressed.connect( func(): Wave.next() UIState.closeCurrentPanel() ) func _physics_process(_delta): levelShow.text = "%s/10" % diffEdit.value GameRule.difficulty = diffEdit.value