[gd_scene load_steps=4 format=3 uid="uid://dqywctcj4y2xi"] [ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_ga2jk"] [ext_resource type="Script" uid="uid://nm2xleunwf4r" path="res://scripts/Contents/Weapons/Cogwheel.gd" id="2_c1bcd"] [ext_resource type="Texture2D" uid="uid://d0d1t8ch1lolp" path="res://resources/bullets/cogwheel/cogwheel.png" id="2_qs30c"] [node name="Cogwheel" instance=ExtResource("1_ga2jk")] script = ExtResource("2_c1bcd") avatarTexture = ExtResource("2_qs30c") displayName = "齿轮回旋镖" quality = 3 store = { "atk": 2, "rotate": 15.0 } storeType = { "atk": 1, "rotate": 3 } descriptionTemplate = "发射[b]齿轮[/b],在飞行一定距离后回旋。 齿轮的伤害频率与转速成正比。 锋利度:$atk,初始转速:$rotate, 齿轮的转速随时间逐渐降低。" cooldown = 1000.0 debugRebuild = true [node name="avatar" parent="container/info" index="0"] texture = ExtResource("2_qs30c") [node name="name" parent="container/info" index="2"] displayName = "齿轮回旋镖" quality = 3 [node name="description" parent="container" index="2"] text = "[center]发射[b]齿轮[/b],在飞行一定距离后回旋。 齿轮的伤害频率与转速成正比。 锋利度:[color=cyan]2[/color],初始转速:[color=cyan]15.0°[/color], 齿轮的转速随时间逐渐降低。[/center]"