extends Node2D class_name EffectController @export var oneShot: bool = true @onready var particles: GPUParticles2D = $"%particles" func _ready(): particles.emitting = false particles.one_shot = oneShot func shot(): var cloned = particles.duplicate() as GPUParticles2D cloned.emitting = true add_child(cloned) if oneShot: await cloned.finished cloned.queue_free()