[gd_scene format=3 uid="uid://ltqx7fyovhla"] [ext_resource type="PackedScene" uid="uid://8gjjfju6p3fh" path="res://components/Bullets/LaserSummoner.tscn" id="1_ukbip"] [sub_resource type="Animation" id="Animation_1rif1"] length = 0.001 tracks/0/type = "bezier" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("rect:position:y") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/1/type = "bezier" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("rect:scale:x") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/2/type = "bezier" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("circle:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/3/type = "bezier" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("circle:scale:x") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/4/type = "bezier" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("circle:scale:y") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } tracks/5/type = "bezier" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("circle:modulate:a") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "handle_modes": PackedInt32Array(0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0) } [sub_resource type="Animation" id="Animation_ep0ow"] resource_name = "spawn" length = 5.0 step = 0.05 tracks/0/type = "bezier" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("rect:position:y") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "handle_modes": PackedInt32Array(0, 0, 0, 0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 25, -0.25, 0, 0.25, 0, 25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 0.5, 4.5, 5) } tracks/1/type = "bezier" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("rect:scale:x") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "handle_modes": PackedInt32Array(0, 0, 0, 0), "points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 0.5, 4.5, 5) } tracks/2/type = "bezier" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("circle:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "handle_modes": PackedInt32Array(0, 0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 25.1327, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 5) } tracks/3/type = "bezier" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("circle:scale:x") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "handle_modes": PackedInt32Array(0, 0, 0, 0), "points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 0.5, 4.5, 5) } tracks/4/type = "bezier" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("circle:scale:y") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "handle_modes": PackedInt32Array(0, 0, 0, 0), "points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 0.5, 4.5, 5) } tracks/5/type = "bezier" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("circle:modulate:a") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "handle_modes": PackedInt32Array(0, 0, 0, 0), "points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0), "times": PackedFloat32Array(0, 0.5, 4.5, 5) } [sub_resource type="AnimationLibrary" id="AnimationLibrary_s7tee"] _data = { &"RESET": SubResource("Animation_1rif1"), &"spawn": SubResource("Animation_ep0ow") } [node name="BigLaser" unique_id=1993936080 instance=ExtResource("1_ukbip")] displayName = "湮灭射线" knockback = 10.0 recoil = 4.0 [node name="animator" parent="texture" parent_id_path=PackedInt32Array(162977358) index="1" unique_id=1114087117] libraries/ = SubResource("AnimationLibrary_s7tee")