extends BulletBase class_name CementBullet func succeedToHit(_dmg: float, _entity: EntityBase): for i in 3: BulletBase.generate(ComponentManager.getBullet("Kuaizi"), launcher, position + MathTool.sampleInCircle(50), deg_to_rad(90) + deg_to_rad(randf_range(-1, 1) * 10)) await TickTool.millseconds(200) await TickTool.millseconds(1000) tryDestroy() func ai(): PresetBulletAI.forward(self , rotation)