extends BulletBase class_name WhiteSoulBullet var floorPos: Vector2 func spawn(): hitbox.disabled = true scale *= randf_range(0.7, 1.3) speed *= randf_range(0.85, 1.15) func ai(): scale += Vector2.ONE * 0.005 PresetBulletAI.forward(self , rotation) if position.distance_to(floorPos) < 50: tryDestroy() elif position.distance_to(floorPos) < 100: hitbox.disabled = false