extends EntityBase class_name DeepseaEntity func register(): fields[FieldStore.Entity.MAX_HEALTH] = 2000 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9 fields[FieldStore.Entity.OFFSET_SHOOT] = 2 func ai(): PresetEntityAI.follow(self , currentFocusedBoss) func attack(type: int): if type == 0: pass