extends EntityStateBar class_name BossBar @onready var nameLabel: Label = $"%name" @onready var valueLabel: Label = $"%value" func _ready(): if is_instance_valid(entity): nameLabel.text = entity.displayName func _process(_delta): if is_instance_valid(entity): valueLabel.text = "%.2f" % (entity.health / entity.fields[FieldStore.Entity.MAX_HEALTH] * 100)