@tool extends Weapon func update(to, origin, _entity): origin["atk"] += 7 * to * soulLevel origin["count"] = 1 * soulLevel return origin func attack(entity: EntityBase): var weaponPos = entity.findWeaponAnchor("normal") for i in BulletBase.generate(ComponentManager.getBullet("Meowmere"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())): i.damage = readStore("atk") for i in readStore("count"): BulletBase.generate(ComponentManager.getBullet("RainbowCat"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position()))